Author : Christian Reimann
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version.
10.06.2001
I'm writing a
graphic mission
editor for Tank 3,
so users can design
missions for the
game.
11.06.2001
Uploaded Tank 3 Beta 9
with mission editor.
If you design good
missions, please mail
them to me, so they
are published with
the game.
19.06.2001
Tank 3 Beta 10 with
lots of changes
uploaded
23.06.2001
Finally made the first
"final" version of
Tank 3.0. This doesn't
mean that I stop working
on it. Uploaded the
new file with some
changes.
01.07.2001
I'm working on a 3D
model editor for Tank 3.
Next, I'll make the
models more detailed.
05.07.2001
Tank 3.1 will come soon!
Terrain resolution
05.07.2001
Uploaded Tank 3.1
Lots of changes again!
When I wrote version 3.1, I wanted to add a detail texture to the terrain. This
needed a lot of time, because I had to render the terrain twice. I managed to
increase the speed by rendering the terrain with less triangles. This made the
terrain a bit unsmoother, but it increased speed so that I could use the
detail texture.
You might also encounter some speed problems when you add more graphics detail.
So you have to find some kind of a balance between nice graphics and speed.
Write your game, so that most people can run it at an acceptable speed or (better)
use an options menu, where you can change the detail. An options menu is one
thing that is missing in Tank 3.
Difficulty
11.07.2001
Made the first two
missions easier.
Uploaded a new
version 3.11
At the beginning I made the mission so hard that the player needs several tries
to get it done. For game fun it is better to make at least the first missions
easy, so the player can learn how to play the game. I made the difficulty easier
in Tank 3 for several times.
11.07.2001
Uploaded version 3.12
with better mission
orders, gameplay
"bugfixes", and
easier missions.
12.07.2001
Fixed a speed bug
and improved menu
contrast. The new
version is uploaded.
11.08.2001
Finally found some time
to fix the hardware
detection bug. Now
you can use software
rendering when you have
an old graphics card.
However, software mode
is VERY slow.
The 3.12 version has
the new hardware
detection now.
I've also updated the
Tank3 source code page.
Source Compatibility (for open source projects)
16.09.2001
I've made the complete
source code of tank 3
compilable with MS
Visual C++.
The new version 3.13
is already uploaded
and the source code
is updated.
If you make an open source project, make sure that the source is compilable
with the most compilers out there. For Tank 3 it was important to make it
compatible with the most common compiler (at that time Microsoft Visual C++).
I hope the hints in this documentation help you a bit to write your own games.
And watch out for more tutorials on www.infinitecode.com!
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